IEEE ICSC 2018 Distinguished Panel on
AI and VR
Professor, Dance & Media Arts
University of California, Irvine, USA
Biography: John Crawford is a media artist, interactive performance director, technology developer and interaction designer. Intersecting software with digital media and theatrical performance, he uses computers and video to create painterly animations and motion graphics closely integrated with dance. His projects explore embodied interaction, combining processed video and digital animation with motion capture, real-time motion tracking, image processing and telematic performance. He originated the Active Space concept in 1994 to describe his interactive performance systems that produce visuals and music in response to movement.
His work has been performed and exhibited across North America and in Asia, Europe and South America. He is the creator of Dance-IT, an interactive media/dance installation, and is directing Threads and Trajectories, a dance/media performance with Beijing Modern Dance Company. Other recent work includes a new version of Donald McKayle's Angelitos Negros, reinterpreted for the screen; the hip-hop dance/media performance Something to Do with Love, with Rennie Harris; the telematic dance/media performances Songs at a Distance and Ootoo plus the Urban Fabric series of interactive dance/media performances in Beijing, Paris and Prague.
He is Associate Professor of Dance and Media Arts at University of California Irvine, where he directs the annual UCI Dance Film Festival and the campus-wide Digital Arts Minor program. His course offerings include dance filmmaking, motion capture animation, interactive media, telematic performance and digital arts. As a software developer, his credits include projects for Adobe, Microsoft and other companies. As a theatre director and actor, he studied with Sanford Meisner at the Neighborhood Playhouse in New York.
Director, MEDL and TLOS Faculty Fellow
Virginia Tech, USA
Biography: Gary Glesener is the Director of the Geosciences Modeling and Educational Demonstrations Laboratory (MEDL) and a Virginia Tech Technology-Enhanced Learning and Online Systems (TLOS) Faculty Fellow in the Department of Geosciences at Virginia Tech. For twelve years, Glesener has been developing hands-on physical analog models and demonstrations for education and public outreach, previously at UCLA and now at Virginia Tech. A number of his models are used in various university geoscience classrooms and outreach programs across the United States, as well as Canada and China. Glesener has also created demonstrations for television production, such as "Cosmos: A Spacetime Odyssey." Glesener has a B.A. in Earth Science and a M.A. in Education with an emphasis in psychology.
Computer Scientist, Institute for Creative Technologies
University of Southern California, USA
Biography: David Krum is a researcher in the fields of human-computer interaction, virtual reality, 3D interaction, and wearable computing. His work combines an engineering approach of building technical artifacts with a scientific approach of experimentation and user evaluation. He is currently a computer scientist at the USC Institute for Creative Technologies, where he helps lead the Mixed Reality Research and Development Group. Krum graduated from the California Institute of Technology with a B.S. in engineering and applied science. After earning a M.S. in computer science at the University of Alabama in Huntsville, he began his Ph.D. work in computer science at the Georgia Institute of Technology. His Ph.D. research focused on how wearable computers, combined with 3D visualizations could enhance spatial cognition, that is, help individuals more quickly learn the structure of their surrounding environment.
Before joining ICT, Krum was most recently a researcher and project manager at the Bosch Research and Technology Center, a corporate research lab for the Bosch Group. He was previously a software engineer at Motorola and a software consultant to a location based media start up. Krum is a member of the Institute of Electrical and Electronics Engineers (IEEE) and the Association for Computing Machinery (ACM).
Occidental College, USA
NEC Solution Innovators Ltd., Japan
RUST Ltd. and USC, USA