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Content and Activity Engineering (CAE) 2020


While much of the current research on Artificial Intelligence (AI) is focused on content analysis, the ultimate success of AI also relies on the continuous generation of content. Content & Activity Engineering addresses the ability to retrieve, manage, and create new or new kind of activities as well as content, where 'content' may be structured data, text, video, audio, graphics, dialogue, etc. Example activities include authoring, conversation, gaming, problem solving, e-commerce, virtual and augment reality, social networking, etc. Example content includes structured data, text, image, graphics, video, audio, etc.


Content & Activity Engineering 2020 (CAE 2020), technically sponsored by the IEEE Computer Society, is an international forum for academia and industries to exchange visions and ideas in the state of the art and practice of Content & Activity Engineering, as well as to identify the emerging topics and define the future of CAE..

​TOPICS OF INTEREST​​ include, but are not limited to:​

  • Content retrieval and management

  • Automatic and semi-automatic content generation

  • Authoring tools for all types of content including structured data, text, video, audio, graphics, etc.

  • Computational creativity

  • Modelling and simulation

  • Syntactic and semantic aspects of content and activity

  • Question answering and conversational agents

  • Context modelling

  • Activity generation

  • Incremental problem solving

  • Collaborative problem solving

  • Virtual and augmented reality

  • Gaming and entertainment

  • Social networking

  • E-Commerce and recommendation

  • IoT driven activities and content

  • New types of content and activity

Content & Activity Engineering 2020 Co-Chairs

Giovanni Pilato, Italian Research Council, Italy

Phillip Sheu, University of California, Irvine, USA 

Program Committee (TBA)

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